Bardiche/Heavy Pick (both options come with same enchantments), Club/Flail (same affects across both weapons), Mask (These take up the helmet slot rather than the eye slot, despite it being a mask. It should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Option 1 +2, this shortspear absorbs water from the target on each hit. Option 2 You can cover yourself in an invisible corrupted fire. Option 2 +2, speed, can never become flat footed. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? If you're on the Lich path, you can raise her and add her to your party. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Inside, interact with the statue, which will make Kyado very nervous.. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. No more wasting time on relic projects hoping you will get some useful item in the end! This web also deals 1d6+3 bludgeoning damage each round. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. Effects dont stack. 20d6 damage on first sneak attack per enemy anyone?). Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Your email address will not be published. Option 2 +3, +2 morale bonus to dexterity. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. Pathfinder: Wrath of the Righteous Unique Items and Locations The hardest to find unique items are: Pathfinder: Wrath of the Righteous Barding Pathfinder: Wrath of the Righteous Midnight Bolt Pathfinder: Wrath of the Righteous Brazen Whip Pathfinder: Wrath of the Righteous Book of Dreams Pathfinder: Wrath of the Righteous Linds Family Chainmail In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. You have total concealment against the outsider under this effect. You have total concealment against the outsider under this effect. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. Act 3 - First Retriever - Padded Armor/Shirt. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Pathfinder: Wrath of the Righteous Army Once promoted to commander of the Fifth Crusade by Queen Galfrey in Act 2 of Pathfinder: WotR, you have the monumental task of leading the crusader. Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous You'll find this temple slightly west of Drezen. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Act 3 - First Retriever - Padded Armor/Shirt. For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. This shield also deals additional 2d8 points of holy damage to undead creatures. Each hit any of these weapons deals additional 3d6 unholy damage. The image is below. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Intimidate him and he'll tell you about a witch named Zanedra who threatened him. (This one currently shows up as null when moused over in crusade mode.). Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Let's Play Pathfinder Wrath Of The Righteous. Instead it deals (1d6 + 1 per two caster levels) points of damage. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Pathfinder: Wrath of the Righteous - Enhanced Edition, This item has been removed from the community because it violates Steam Community & Content Guidelines. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Posted on October 26, 2021 May 27, 2022 By saadtariq Seelah Quest Guide. Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. 20 units per day. He then gives the treasures to you. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. Wrath of the Righteous lets you choose between realtime-with-pause and turn-based combat, and you can switch between the two by pressing T. If you prefer the precision of turn-based but would. Pathfinder Wrath of the Righteous Unique Shields and Locations. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. N/A. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Greater rods can be used with spells of 9th level or lower. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. Wrath of the Righteous is the thirteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2013 through to January 2014. The Lost Relic is a quest in Pathfinder: Kingmaker . Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. Option 1- +3, grants ferocity as per the universal monster rule. And strange to see a former thief and a street urchin wearing the shining armor of Iomedae's paladin. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. A successful saving throw negates the blindness and halves the damage. There is no hard timer. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. You can choose one creature at a time to concentrate on a pulsating beat of its heart. The affected creature suffers 1d4 unholy damage for each scorch. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. This shield also deals additional 2d8 points of holy damage to undead creatures (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Lets check it out. 20d6 damage on first sneak attack per enemy anyone?). Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. Bugged. Under its effect, all your fire spells deal additional 2d6 unholy damage. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. I will try to update this later. Under its effect, all your fire spells deal additional 2d6 unholy damage. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Wrath of the Righteous runs better than Kingmaker, and saving and loading are both much faster. Option 3 +2 enhancement bonus to intelligence. 20 units per day. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. Valve Corporation. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). The enemy also suffers -2 penalty to all saving throws until the end of combat. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Otherwise, take Delamere's Armor and Delamere's Bow for yourself. The modified spell also becomes maximized as though using the maximize spell feat. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. This bonus can stack up to +5. A new CRPG based on the Pathfinder TTRPG and sequel to Pathfinder Kingmaker! Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. The relic of Baphomet's fire have been fixed with the gloves. Which is especially weird because in Kingmaker Valerie and Amiri were both bastard sword users. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Updated: 08 Sep 2021 05:53 Opening is a Quest in Pathfinder: Wrath of the Righteous. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. If you are hit, this bonus resets. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Posted on October 29, 2021 July 14, 2022 By saadtariq Unique Shields List and Locations. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. Act 3 First Retriever Padded Armor/Shirt, Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Act 3 Chillboars Hide and Tusks Shortspear/Spiked Light Shield, Act 3 Phylactery of Stevanius Ring/Scythe, Act 3 Crest of the Fallen Knight Belt/Chainmail/Shortsword, Act 3 Faultless Daybreak Heavy Flail/Light Shield/Scalemail, Act 3 Stone of Ghostly Pathways Circlet/Ring/Sai, Act 3 Wicked Dope Banded Armor/Quarterstaff, Act 3 Branch of the Last Ash (Sakoris Map) Bardiche/Heavy Pick, Act 3 Attractive Impulse Gloves/Light Crossbow/Metamagic Rod, Act 5 Mask of the Facestealer Belt/Mask, Act 5 Burning Brand Bardiche/Sling Staff/Trident, Act 5 Remains of the Colourless One Arrows/Breast Plate/Spectacles, Act 5 Voice of the Cursed Bard Lyre/Amulet, Pathfinder: Wrath of the Righteous How to Get 500g Mercs After Prologue, Pathfinder: Wrath of the Righteous Olivia Obscene Build (Unfair Solo), Pathfinder: Wrath of the Righteous Combat Mechanic Tips and Details, Pathfinder: Wrath of the Righteous Abomination Melee Lich Build Guide, Pathfinder: Wrath of the Righteous Playful Mood Achievement Guide, Pathfinder: Wrath of the Righteous How to Solve Blue Glyph Puzzle (Core Of The Riddle), Pathfinder: Wrath of the Righteous How to Solve Ivory Sanctum Buttons Puzzles. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. Option 1- +3, grants ferocity as per the universal monster rule. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. It's sometimes hard for me to connect relics I have created back to the original item on your list. If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Option 2 +2, this weapon glows with an invisible flame. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. All healing spells +1 per die. Required fields are marked *, Commentdocument.getElementById("comment").setAttribute("id","a12acad173dbdb18ec855259cd8a535c");document.getElementById("f756645e86").setAttribute("id","comment"), All Restored Crusader Relics in Pathfinder Wrath of the Righteous. Option 1 +2, this shortspear absorbs water from the target on each hit. This is a great guide. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Required fields are marked *. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The effects of multiple applications of this ability do not stack. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. To obtain it I had to add the relic to my inventory through toybox. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Option 2 +5, made of crystals and be worn by a druid. Manually download the mod archive (.zip), and install it through UMM. If you manage to take over Drezen efficiently, with few losses and morale in the green, the Queen will commend your dedication to . Option 2 You bound a part of your soul to the ring. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. 20 units per day. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Affected creature becomes more fragile, getting -2 penalty to AC. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. You need to sign in or create an account to do that. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Option 2 +3, radiant. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. The modified spell also becomes maximized as though using the maximize spell feat. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. Voice of the Cursed Bard Amulet Option 2 - it is increased by 50% rather than 150%. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Play crusade 60 days straight until you have 1-2 fortresses left. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Pathfinder: Wrath of the Righteous is available on PC (Windows, Mac OSX) with the release date currently being set on September 2, 2021 - Owlcat Games has also announced that Pathfinder: Wrath of the Righteous will be coming to PlayStation4, Xbox One, and the current-gen PlayStation5 and Xbox Series X|S through backward compatibility sometime